It’s just a world that you can get lost in, especially in Diablo IV. The first one, like Ash mentioned, is this really rich history and story. There’s always more and more than you can find and pick up on and that personally interests me and catches my eye.Īdam Jackson: I’d say there are two things that make the Diablo franchise and Diablo games, in particular, very compelling. Diablo just does such an incredible job with storytelling and really jumping into the lore. That’s one of the biggest pull factors for me. It’s almost like a secret that everybody wants to be a part of. Then the way we are able to tell stories contributes to the want for people to know what’s going on. That dark essence just makes it so alluring. You can read what the team had to say in our full interview below.įor members of our audience who may be unfamiliar with Diablo, in your opinion, what is it that makes the franchise so compelling?Īsh Sweetring: My personality, it’s not quite the personality you’d associate with something like Diablo, right? That kind of draws me closer to it. After sharing my high praise and enthusiasm for the title, I asked Lead Class Designer Adam Jackson and Producer Ash Sweetring about new features, Diablo IV’s live service model and what to expect from the ongoing development roadmap. With over ten hours of gameplay under our belt, we sat down with members of the design team to discuss their highly anticipated game. We were fortunate to spend our week with a private test build of Diablo IV.
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